WEAPON skills notes: The number of skill points a character needs to acquire a given WEAPON SL is reduced by one for each skill point beyond the first which the character already has in other WEAPON skills at that SL (with that WEAPON). The effects of multiple parries are not cumulative.
WEAPON ONE HANDED ATTACK - Subtract SL from number needed on 2D10 to hit with WEAPON when held in or thrown from one hand. (May work with some similar weapons - see GM.)
WEAPON TWO HANDED ATTACK - Subtract SL from number needed on 2D10 to hit with WEAPON when held in or thrown from both hand. (May work with some similar weapons - see GM.)
WEAPON PARRY STRIKING - When parrying a striking weapon with WEAPON, add SL+1 to the AC modifier. If another character is the target of the attack being parried, instead add (SL+1)/3. (May work with some similar weapons - see GM.)
WEAPON PARRY THRUSTING - When parrying a thrusting weapon with WEAPON, add SL+1 to the AC modifier. If another character is the target of the attack being parried, instead add (SL+1)/3. (May work with some similar weapons - see GM.)
WEAPON KNOCKDOWN - When a hit is scored in melee using a blunt striking weapon held in both hands or a (blunt) flexible weapon, and a critical is rolled, and the damage does not exceed SL, no BD damage is done, but the target falls down instead.
WEAPON THROWN - The ranges of the weapon are multiplied by 1+((number of preparations used).min.SL) when the weapon is thrown.
SHIELD PARRY - When parrying with SHIELD, add SL+1 to the AC modifier.
Gamemaster information omitted